Currently, the Switch cards can hold up to 32 gigabytes of data.
The reason for the delay seems to be technical problems when it comes to manufacturing them. We're now learning that this move has been delayed. According to the Wall Street Journal, the 64GB cards will no longer launch in the second half of 2018. This may mean fans will have to wait for more "Data-rich software titles".
A new report is making the rounds that claims Nintendo has given some bad news to developers out there working on Switch games that require more space than what's available on today's cards (32GB max). What that means for Switch owners is reduced load times and they also don't have to suffer from installing loads of data.That does come with a setback though, game developers, especially the ones located in the U.S. need much more capacity for their data heavy games.More news: Amazon sold 'tens of millions' of Alexa-enabled devices during the holidays
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However, many 3rd-party developers will continue to offer the remaining content that couldn't fit on the card initially as a download as seen previously. Currently, Nintendo Switch cartridges can only store upto 32GB of data. Video games such as Splatoon 2 have managed to sell 1,292,281 units, Super Mario Odyssey has placed 1,292,281 copies and Mario Kart 8 Deluxe, has managed to do the same with 1,045,438 copies.
With the launch of the Switch, Nintendo chose to drop the optical drive completely from its hardware line-up.
Switching back to cartridges hasn't just left a mark on the higher price tag of Nintendo's games, but also posed a tough limitation on storage for developers to abide by. So basically gamers who only own a Nintendo Switch will suffer immensely because they will miss out game releases due to cartridge limitation.